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000086_owner-lightwave-l _Tue Aug 2 14:21:59 1994.msg
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Received: by mail3.netcom.com (8.6.8.1/Netcom) id NAA04537; Tue, 2 Aug 1994 13:37:26 -0700
Received: from rhythm.com by mail3.netcom.com (8.6.9/Netcom) id NAA04514; Tue, 2 Aug 1994 13:37:19 -0700
Received: by rhythm.com (931110.SGI/920502.SGI) for lightwave-l@netcom.com id AA18743; Tue, 2 Aug 94 13:35:57 -0700
Date: Tue, 2 Aug 94 13:35:57 -0700
From: neil@rhythm.com (Neil Richmond)
Message-Id: <9408022035.AA18743@rhythm.com>
To: lightwave-l@netcom.com
Subject: Lightwave Features I would like...
Sender: owner-lightwave-l@netcom.com
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Reply-To: lightwave-l@netcom.com
Add or reinforce previous requests for lightwave:
1) I would like to see box relections - The ability to place a separate maps
on 6 virtual sides of a box around a scene for relection mapping. This
allows for crisper mapping on flat surfaces. This should be tileable.
2) Refraction mapping - this simulates refraction without having the high
overhead of raytracing
3) I would like multiple viewports while doing animation. I would also like to
assign cameras arbitrarily to any of these ports. These cameras could be
orthographic or prespective cameras. Also cameras should be parentable to
any object. This would allow the ability to have an ortho view of a charac-
ter no matter what his position in real space.
4) I would like cut and paste hierachy. I would like to be able to easily
parent and unparent objects like cameras or cut or clone whole hieracrhical
trees and paste them onto other objects.
5) I would like to see the ability to do channel math like copy a channel to
another with a multiplier or calculate an offset onto a channel
6) I would like a textport that can take typed input like channel math or
hierarchical changes, lists of objects and their files etc.
This is just a little wishlist. Thanks.
neil
" Give a skeptic an inch and he'll measure it. "
Neil F. Richmond neil@rhythm.com
Rhythm & Hues Inc.